![]() IObit Advanced SystemCare Free also requires a service to be installed on your computer and asks you to sign up for a newsletter. The installation process is bogged down slightly by pop-ups asking you to install third-party software, such as Opera. There are even buttons in this mini-interface for clearing RAM and taking screenshots. Clicking on this opens up a little performance monitor with tabs for RAM, CPU, Disk, and Metrics. IObit Advanced SystemCare Free also has a tiny desktop widget that shows your current RAM and CPU usage. There are only two skins, but the Readable skin feels more fitting to a corporate environment. IObit Advanced SystemCare Free has a modern interface with support for skins, window transparency, and custom backgrounds. I've had lots of crashes with rendering, mostly the errors refer to the SystemCare’s user interface is easy to use (Image credit: IObit Advanced SystemCare Free) Interface and in use However, now I'm trying to render a scene with the Merlin church and a different error comes with the crash. The difference is that now sometimes DS actually warnes about low memory. Since the church uses loads of highres textures, I thought it makes sense. So what I did, I scaled down the texture images to 25% (50% width and height). "The renderer encountered a memory error and the program has become unstable."ĭAZStudio.exe caused UNKNOWN_ERROR in module "C:\Windows\system32\KERNELBASE.dll" at 001B:753A812F, RaiseException()+84 byte(s) ![]() The texture maps, although there are dozens of them, aren't really very large at all after the scaling. Also, I have the RAM monitoring in the background and according to it the usage of RAM never exceeds 45 %. Where is the black hole that sucks up the memory and why isn't the use of memory seen by the monitor?Īlso, I just made several large scale renders of the witch house with full size textures, backdrops, uberenvironment. #Advanced systemcare performance monitor disappeared full size# I would assume it definitely used more memory. Once your render crash the program close/exit without clean the daz Temp folder!Ĭheck your daz temp render folder and delete all manualy. Now restart your daz and load your scene and try to render. Thanks for this, I've alreayd had this advice from someone else. I've changed the temp folder to another drive and many times cleaned it manually. ![]() Also I've tried that procedure of loading the scene and closing without rendering. It has helped with the crashes that give the error message of access violation in the dz3delight.dll module. I was able to make renders of the church scene with full-size textures before. I added two grass objects from the ecomantics system and after that I encountered the memory problem. I accepted this because apparently the ecomantics objects are very memory consuming. However, after removing the grass objects, saving, exciting and reloading the scene and even scaling down the textures of the church, I won't get another render to work.Ī) There is a physical problem with the memory sticks. In this case I would expect the scene to render sometimes, sometimes not. In this case the render fails systematically each time.ī) Something piles up somewhere after the RAM limits are reached and the first crash happens. After that the crash reoccurs until somehow that "blockage" is released. ![]() The render fails systematically with a specific scene until for some reason (for example making some seemingly unrelated changes with the scene or settings of DAZ stuio) it works again and keeps working for a while. #Advanced systemcare performance monitor disappeared full size#. ![]()
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